Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Delayed Blast Fireball

Edit Page Content

A delayed blast fireball can Detonate up to 5 rounds after the spell is cast. The spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire Damage per Caster Level (maximum 20d6) to every Creature within the area. Unattended objects also take this Damage. The explosion creates almost no pressure.

The glowing bead created by delayed blast fireball can Detonate immediately if you desire, or you can choose to delay the burst for as many as 5 rounds. You select the amount of delay upon completing the spell, and that time cannot change once it has been set unless someone touches the bead. If you choose a delay, the glowing bead sits at its destination until it detonates. A Creature can pick up and hurl the bead as a thrown weapon (range increment 10 feet). If a Creature handles and moves the bead within 1 round of its detonation, there is a 25% chance that the bead detonates while being handled.

The delayed blast fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the Damage caused to an interposing barrier shatters or breaks through it, the delayed blast fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.

Attributes

Area
20-ft.-radius spread
Casting Time
1 standard action
Components
V, S, M (a ball of bat guano and sulfur)
Duration
5 rounds or less; see text
Level
Sorcerer/wizard 7
Range
Long (400 ft. + 40 ft./level)
Saving Throw
Reflex half
School
Evocation [fire]
Spell Damage
1d6 per Caster Level (maximum 20d6)
Spell Damage Type
Fire
Spell Resistance
Yes
Advertisement Create a free account